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I
believe the geoengineering, on top of other toxic pollution (not C02 -
actual toxic AKA unnatural, industrial, chemicals), that we are all
being bombarded with daily, is most sickening, and in combination with
the depletion of natural resources, is like AIDS for everyone.
The damaged ozone, and 5 G and other radioactivity trauma, is Turbo Cancer for everyone.
I call this combination of chemical and radioactive assault, ''Fallout World'' .
Fast approaching is an escalating infectious illness period that will begin with bird flu, mistreated through false vaccines, and escalate to antibiotic-resistant bacterial decimation of healthcare networks. Without functional medical system, and an ever worsening food system, among other violent factors, we are in, as Microsoft allows us to simulate, in a State of Decay.
May the Gods and Goddesses help us if we go into a ''last of us,'' fungal parasite, takeover.
State of Decay revolves around gathering and/or developing resources, establishing a base, and surviving as a community. All that is to be done in a world plagued with violence and sickness.
Interesting to note, that the real life people who designed the geoengineering aerosol spray technologies, and hold the patents on the recipes for the geoengineering sprays (which are a major cause of the AIDS-world like, super infectious, era), later went on to work for Bill Gates, founder of Microsoft.
The connection between geoengineering and Microsoft studios State of Decay is all too much, especially given how the nature of the zombie-like illness in State of Decay finds origin in aerosols dispersed by planes. This goes beyond pre-programming, and becomes a seamless (although somewhat metaphorical) experience between the realities in the game, and in the physical world.
By playing this game, one will pick up on what kinds of personalities, skills, and resources it takes to survive, in the kind of world we are quickly spiraling into.





